Документ взят из кэша поисковой машины. Адрес оригинального документа : http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/levels/doom/m-o/nitro2.txt
Дата изменения: Sun Jun 12 00:00:00 1994
Дата индексирования: Mon Dec 24 13:34:05 2007
Кодировка:

Поисковые слова: jupiter
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Title : NITRO2.WAD
Creation Date : June, 1994
Author : Nigel Wright (alias NiTrO)
Email Address : Don't have one, but please send any comments
to: raymondo@splat.paxnet.com.au
mark attn: Nitro
and he will pass them on to me.

Description : My Second WAD. Designed for single player, multiple
player or Deathmatch modes (has 5 start points). All
creatures appear in all dificulty levels.

Playing Hints : There is a switch that doesn't look like a switch.
: My suggestion is get the keys in this order, Yellow
Red, Blue. That way you would have covered all the
areas needed to get the next key, and so on..
: Where there is a "switch or trigger point" to turn
the light off, there is another to turn the light on
: There are a few sets of steps that are ONE way. That
sometimes makes it "sticky" to go the right way.
This is not a bug.
: If you get stuck and can't work out what to do, have
a look at the demo file.

Additional Credits to : Raymond Jennings for the DOOMinspiration and
testing of this level.

How To Use this Level : doom -file NITRO2.WAD
(to run the level)

How to See the Demo. : doom -file NITRO2.WAD -playdemo NITRO2
(to see the demo)
The demo shows ALL secret areas and I finish with
100% of everything.

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* Play Information *

Episode and Level # : E2M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : All Monsters appear in all levels.
New Sounds : No
New Graphics : No

* Construction *

Base : New level from scratch
Build Time : approx 4 weeks, On and Off. Doing a bit when I could
Editor(s) used : Dmapedit for Map construction.
VNB ver 1.050 for Node and Block map building
Deu Version 5.2 for adding textures and stuff.

Known Bugs : I haven't found any. Please let me know if you do.


* Copyright / Permissions *

You may do whatever you want with this file as long as you give Credit where
Credit is due, ie put my name in it or the Associated text files. That's all
I ask. Ie, "Original Map design by Nigel Wright"

1 Limitation. This Level used in ANY form, Can NOT be Sold or used to generate
profit. Even if you modify this, it Can NOT be sold. The Basic Map Design is
still mine and the Limitation Still implies!

P.S. (The inclusion of Nitro2.wad (or any "offspring") on a Shareware CD-ROM
is acceptable and does not violate my limitation.)

* Where to get this WAD *

infant2.sphs.indiana.edu (/pub/doom/incoming)
ftp.uwp.edu (/pub/incoming/id)

Created by the Sysop of "The GaraGe" BBS
+61-74-952379 (Running limited hours 9pm to 6am Australian EST)

* Additional *

Although this level is not "massive" like some that I've seen, hopefully it
will be a little more enjoyable. My theory is, Quality rather than Quantity.
Some of the wad's I've played are massive and their maps look nice (ie form
a shape or object), but due to it's size the authors don't seem to spend
enough time working on the small details, ie when a door opens the sides
should not move. etc etc. Also aligning the wall textures when moving over
uneven surfaces. Now I'm no expect, this is only my second Wad, but I felt
I should just mention the above.

Also I don't really worry about players that choose difficulty levels under
Ultra Violent. My thoughts are if they are prepared to play around with add
on levels, then they should be fairly fluent and interested in DOOM. Well I
don't have any users that play DOOM under UV anyway. If you find that I
should incorporate lower levels then just let me know.

Hope you enjoy it as much as I had fun making it.

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