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: http://www.kge.msu.ru/workgroups/compcenter/dmitri/projects/sphericworld/index.htm
Дата изменения: Mon Mar 15 21:02:09 2004 Дата индексирования: Mon Oct 1 21:27:44 2012 Кодировка: Поисковые слова: shadow |
Real-time Raytracing (Software Rendering) Spherical Engine
Dynamic Objects and Lights; Per-Frame Per-Pixel Shadows Calculation
Support for Point, Directional and Spot Light Model Light Sources
Diffuse and Specular Lighting by Phong Illumination Model with Approximated Per-Pixel Light Attenuation
Diffuse Map Texturing with MIP-mapping and Trilinear Texture Filtering
Bump-Mapping (Height Maps) with Trilinear Filtering
Limited Support for Transparent Objects
Assembly-Level Optimization for SSE Instruction Set
SphericWorld 5.0 Demo (1.17MB WinRAR Archive)
ScreenShots of the Project
The developer can be reached by e-mail to dmitri_b@kge.msu.ru or dmitri_b@newmail.ru
Virtual Ray Ray Tracing Engine
RealStorm Engine
Ray Tracing News Guide
SigGraph Introduction to Ray Tracing
Back to the Developments page.