| Документ взят из кэша поисковой машины. Адрес
оригинального документа
: http://astro.uni-altai.ru/~aw/stellarium/api/classStelGeodesicGrid.html Дата изменения: Unknown Дата индексирования: Fri Feb 28 07:35:59 2014 Кодировка: Поисковые слова: rainbow | 
|  | Stellarium 0.12.3 | 
Grid of triangles (zones) on the sphere with radius 1, generated by subdividing the icosahedron. More...
#include <StelGeodesicGrid.hpp>
| Public Types | |
| typedef void( | VisitFunc )(int lev, int index, const Vec3f &c0, const Vec3f &c1, const Vec3f &c2, void *context) | 
| Public Member Functions | |
| StelGeodesicGrid (int maxLevel) | |
| int | getMaxLevel (void) const | 
| int | getNrOfZones (void) const | 
| void | visitTriangles (int maxVisitLevel, VisitFunc *func, void *context) const | 
| int | getZoneNumberForPoint (const Vec3f &v, int searchLevel) const | 
| Find the zone number in which a given point lies.  More... | |
| void | getTriangleCorners (int lev, int index, Vec3f &c0, Vec3f &c1, Vec3f &c2) const | 
| Return the position of the 3 corners for the triangle at the given level and index.  More... | |
| int | getPartnerTriangle (int lev, int index) const | 
| Return the index of the partner triangle with which to form a parallelogram.  More... | |
| const GeodesicSearchResult * | search (const QVector< SphericalCap > &convex, int maxSearchLevel) const | 
| Return a search result matching the given spatial region The result is cached, meaning that it is very fast to search the same region consecutively.  More... | |
| Static Public Member Functions | |
| static int | nrOfZones (int level) | 
Grid of triangles (zones) on the sphere with radius 1, generated by subdividing the icosahedron.
level 0: just the icosahedron, 20 zones level 1: 80 zones, level 2: 320 zones, ... Each zone has a unique integer number in the range [0,getNrOfZones()-1].
Definition at line 47 of file StelGeodesicGrid.hpp.
| int StelGeodesicGrid::getPartnerTriangle | ( | int | lev, | 
| int | index | ||
| ) | const | 
Return the index of the partner triangle with which to form a parallelogram.
| void StelGeodesicGrid::getTriangleCorners | ( | int | lev, | 
| int | index, | ||
| Vec3f & | c0, | ||
| Vec3f & | c1, | ||
| Vec3f & | c2 | ||
| ) | const | 
Return the position of the 3 corners for the triangle at the given level and index.
| int StelGeodesicGrid::getZoneNumberForPoint | ( | const Vec3f & | v, | 
| int | searchLevel | ||
| ) | const | 
Find the zone number in which a given point lies.
prerequisite: v*v==1 When the point lies on the border of two or more zones, one such zone is returned (always the same one, because the algorithm is deterministic).
| const GeodesicSearchResult* StelGeodesicGrid::search | ( | const QVector< SphericalCap > & | convex, | 
| int | maxSearchLevel | ||
| ) | const | 
Return a search result matching the given spatial region The result is cached, meaning that it is very fast to search the same region consecutively.
 1.8.3.1
 1.8.3.1