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Дата изменения: Unknown Дата индексирования: Tue Oct 2 05:14:46 2012 Кодировка: Поисковые слова: http www.astronomy.ru forum index.php topic 4644.0.html |
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Stellarium 0.11.4 | ||
| Home · All Namespaces · All Classes · Functions · Coding Style · Scripting · Plugins · File Structure |
Public Types | |
| enum | StelPrimitiveType { Points = 0x0000, Lines = 0x0001, LineLoop = 0x0002, LineStrip = 0x0003, Triangles = 0x0004, TriangleStrip = 0x0005, TriangleFan = 0x0006 } |
Public Member Functions | |
| StelVertexArray (StelPrimitiveType pType=StelVertexArray::Triangles) | |
| StelVertexArray (const QVector< Vec3d > &v, StelPrimitiveType pType=StelVertexArray::Triangles, const QVector< Vec2f > &t=QVector< Vec2f >(), const QVector< unsigned int > i=QVector< unsigned int >()) | |
| bool | isIndexed () const |
| bool | isTextured () const |
| template<class Func > | |
| Func | foreachTriangle (Func func) const |
| call a function for each triangle of the array. | |
| StelVertexArray | removeDiscontinuousTriangles (const class StelProjector *prj) const |
| Create a copy of the array with all the triangles intersecting the projector discontinuty removed. | |
Public Attributes | |
| QVector< Vec3d > | vertex |
| OpenGL compatible array of 3D vertex to be displayed using vertex arrays. | |
| QVector< Vec2f > | texCoords |
| OpenGL compatible array of edge flags to be displayed using vertex arrays. | |
| QVector< unsigned int > | indices |
| OpenGL compatible array of indices for the vertex and the textures. | |
| StelPrimitiveType | primitiveType |
| Func StelVertexArray::foreachTriangle | ( | Func | func | ) | const [inline] |
call a function for each triangle of the array.
func should define the following method : void operator() (const Vec3d* vertex[3], const Vec2f* tex[3], unsigned int indices[3]) The method takes arrays of *pointers* as arguments because we can't assume the values are contiguous
| StelVertexArray StelVertexArray::removeDiscontinuousTriangles | ( | const class StelProjector * | prj | ) | const |
Create a copy of the array with all the triangles intersecting the projector discontinuty removed.
| QVector<unsigned int> StelVertexArray::indices |
OpenGL compatible array of indices for the vertex and the textures.
| QVector<Vec2f> StelVertexArray::texCoords |
OpenGL compatible array of edge flags to be displayed using vertex arrays.
| QVector<Vec3d> StelVertexArray::vertex |
OpenGL compatible array of 3D vertex to be displayed using vertex arrays.
TODO, move to float? Most of the vectors are normalized, thus the precision is around 1E-45 using float which is enough (=2E-37 milli arcsec).
1.7.6.1