Документ взят из кэша поисковой машины. Адрес оригинального документа : http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/levels/doom2/s-u/starcity.txt
Дата изменения: Mon Nov 3 00:00:00 1997
Дата индексирования: Mon Dec 24 14:27:46 2007
Кодировка:

Поисковые слова: tycho
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Title : Star City
Filename : Starcity.wad; Starcity.zip
Author : Roger Ritenour
Emale Address : ritenour@mail.comet.net

Story Line : The starship Pleiades is yours and you
have freed the station Mir from the
aliens. The metropolis of Star City
down on Earth appears to have been
invaded and subverted. You beam down
into the city outskirts to reconnoiter
and possibly retake the city.
Everywhere, the place is boarded up
with what appears a desperate attempt
to stave off alien encroachment. One of
the first things you discover is large
black obelisk called TMA-1 (Tycho
Magnetic Anomily - 1, 2001 A Space
Odyssey). Is this the source of the
alien influence?...
Description : Single level with lots of new
graphics. This is a 2nd sequel to
the Pleiades level where you
captured the starship pleiades.
(you may wish to download
Pleiades, which can be found at the
same sites as this level under the
names Pleiade2.zip and Pleiade3.zip;
Pleiade2.zip is for Doom2 versions
before 1.9 while Pleiade3.zip is for
Doom2 versions 1.9 and later.)
(The first sequel is Mir which can be
found at the same site as Mir.zip.)
Starcity will run under all versions
of Doom2. Note: Pleiades, Mir, and
Starcity are not intercompatible for
combination into a single multilevel
PWAD nor for play under the same
loading of Doom2. They have different
sky and wall textures assigned to the
same names. Finally, this level is a
standard patch wad that does not alter
the main Doom wad and is playable
with the standard -file parameter.
Combat : This level features urban
combat at night. It can be difficult
to capture and hold territory, and
easy to get pinned down with you all
alone against many of them, all
trying to sneak up behind you. There
also is combat in caves deep under the
city where you will have to rethink
your tactics. Play action features
a mix of random monster placement and
ambushes which gives the action a
different twist each time it is
played.
Additional Credits : Doug Ryerson, I borrowed a few of his
textures from his ANTARES.WAD. Dave
Swift, I borrowed his idea of shiny gold
surfaces for a door textures from
his H2HMUD01.WAD level. Michael Coyne
source of Planets, Jupiter, the
music selection.
* Play Information *

Episode and Level # : Map01 of Doom II
Single Player : Yes
Cooperative Player : Yes (untested)
Deathmatch : Yes (untested)
Difficulty Settings : Yes, full range (all difficulty levels
a little tougher than standard Doom
difficulties, suggest starting
at the easier levels until familiar
with the layout. The D2 "Hey, Not to
Rough" difficulty setting is designed
to be beatable without finding any
of the secrets.
New Sounds : No
New Graphics : Many
New Music : Yes
Demos Replaced : None

*Construction *

Base : New level using portions of the Pleiades
Editors used : Wintex/Deutex
WinDEU32
DoomCAD
BSP Node Builder
RMB, Jens Hykkelbjerg
Corel Photopaint 6
CorelDraw 6
Known Bugs :

* Copyright / Permissions *

You MAY use this level as a base to build additional levels
You MAY modify this level. If you do, please drop me a line, I
would like to see what you come up with. You MAY distribute this
this WAD in any electronic format provided you include this
information file unmodified. If you use portions of this wad
in other wads, all I ask is that credit be given to the
originator, whether it is me or someone from whom I borrowed from.