Документ взят из кэша поисковой машины. Адрес оригинального документа : http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/levels/doom/j-l/lost2.txt
Дата изменения: Tue Sep 27 00:00:00 1994
Дата индексирования: Mon Dec 24 13:12:24 2007
Кодировка:
================================================================
Title : Lost in Paris ][
Filename : LOST_*.WAD
Author : Herv‚ Benvel
Email Address : Herve.Benvel@inria.fr

Additional Credits to : see below (long...!=)
================================================================

* Play Information *

Episode and Level # : Episode 3 (E3M1, E3M2, E3M3)
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : Yes
New Graphics : Yes
New Music : Yes

* Construction *

Base : From scratch
Editor(s) used : DEU GCC 5.21, MIDI2MUS, MUS2PWAD, BSP 1.1,
IDBSP, REJECT, DMGRAPH, DMAUD...
Known Bugs : Works fine with Doom 1.666

================================================================

Description:

You are sent to Paris. Mission: find the way out! Your first two
missions will allow you to gain ammos and weapons. The third
mission will be way tougher though, try not to get lost!!! :)
Includes new sounds, a few textures, new music tracks (made to
play best with a GUS or an AWE32).

The first two levels are not that large, but take your time, and
make sure you get as many weapons as possible. These are great for
DeathMatch too. I hope you'll enjoy them!

WARNING: level 3 is Biiiiiiiiiiiiig!

================================================================

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels (as long as proper credits are given to the author).

You MAY distribute this PWAD, provided you include all the files
(listed at the end of this one), with no modifications. You may
distribute this file in any electronic format (BBS, Diskette, CD, etc)
as long as you include this file intact.

================================================================

Very special thanks to the wonderful crew that helped me get
Lost to where it now is, by giving me very convincing arguments on how
to improve the level. Namely:

Jayson@cs.tamu.edu, Tom.Holmes%8N1@hyit.oau.org,
fookilla@u.washington.edu, BARNASH@COLLEGE.MED.UFL.EDU,
geertges@rintintin.Colorado.EDU, LordJim718@aol.com,
stasiak@iinet.com.au, archmage@dkeep.com,
Tom.Holmes%224@satlink.oau.org, Olivier.Montanuy@ens.fr,
pdimauro@carl.org, rtlund@rosarita.engr.ucdavis.edu, diku0206@diku.dk,
Christophe.Person@boole.neusc.bcm.tmc.edu, pnilson@hpb.hwc.ca,
duvall@math.ohio-state.edu, jake.klamka@canrem.com, sniper@bslnet.com,
Olivier.Langlois@Electron.Fr, Emmanuel.Viollet@Electron.Fr, and all the
other helpful people I cannot think of right now. Thank you guys.

I hope our next Episode will rock! (of this I am almost sure, you're
so talented! Hint, hint: will be based on Robert Jordan's "The Wheel
of Time series". Have ideas, wanna help? BTW We're still looking for
some graphicians and beta-testers. If you wanna help, drop me a note,
I'd be so happy.)

And of course, nothing would have been possible without the
devotion of scores of people like those at iD, the authors of
Deu, BSP, MIDI2MUS, MUS2PWAD, ... Sicere congratulations to all
of them.

My deepest thoughts to those MIDI composers that made the MIDI
files I used as a base for the music, and to Jean-Michel Jarre,
whose albums I recommend to you all!!! You should find an unmodified
version of them included in this package.

================================================================

Some other doom-related cool stuff you SHOULD get:

- Doom PWADs
Serenity - kewl DZign, impressive piece of work!
Aliens Doom - kewl GFX, first class!
Wanton12 - Jason's level - wanna test your skills?
Mark room series - DeathMatch level, 24/24 play!
Ledges series - DeathMatch level, hours of fun!
NewSnd - Xcellent sounds! I luv it!
PWADs on my HD!!!>

- DZign tools
DEU 5.21 GCC (waiting for 5.3, raphaeeeeeeeel??? :=))
IDBSP and BSP, great node builders
REJECT to build your reject resource
DMAUD and DMGRAPH to make new sounds and GFX
The level designer FAQ (by Tom Neff I think.)
The Doom Specs
DeHacked - excellent DOOM.EXE editor!
The DeathMatch rankings: finger jdicke@carroll1.cc.edu
id Software's latest info: finger help@idsoftware.com

- A Doom ][ CD-ROM as soon as it's out! (2 weeks?) :)
- Jean-Michel Jarre's albums!
- The Wayne's World video! Good call...
- An internet account! Yeah!
- Robert Jordan's "The Wheel Of Time" books...
- An IRC nickname... -> join #doom
- EMF's VERSES demo :)

Well, by then, a new level will be out, stay tuned, and keep me
informed, it'll be a pleasure to answer!

================================================================

Read the install.txt file for further details.

This package should include the following files:
------------------------------------------------

descript.ion 349 LOST description file
install.txt 1170 LOST Installation sheet
lost2.bat 1138 LOST Dos 6.x launcher
lost2.btm 400 LOST 4Dos launcher
lost2.txt 5783 LOST readme file
lost_gfx.wad 122293 LOST graphics
lost_lev.wad 495440 LOST levels
lost_pic.wad 74900 LOST title picture
lost_snd.wad 603342 LOST sounds and music
typeme.ans 5608 LOST typeme file

.\MIDI:
hotelc.mid 79433 Hotel California [Eagles]
rdv2.mid 61679 Rendez-vous 2 [Jean-Michel Jarre]
evcounts.mid 34471 Everything Counts [D‚p€che Mode]