Документ взят из кэша поисковой машины. Адрес оригинального документа : http://www.kge.msu.ru/workgroups/compcenter/dmitri/projects/sphericworld/index.htm
Дата изменения: Mon Mar 15 21:02:09 2004
Дата индексирования: Mon Oct 1 21:27:44 2012
Кодировка:
SphericWorld

SphericWorld Engine

Features

Real-time Raytracing (Software Rendering) Spherical Engine
Dynamic Objects and Lights; Per-Frame Per-Pixel Shadows Calculation
Support for Point, Directional and Spot Light Model Light Sources
Diffuse and Specular Lighting by Phong Illumination Model with Approximated Per-Pixel Light Attenuation
Diffuse Map Texturing with MIP-mapping and Trilinear Texture Filtering
Bump-Mapping (Height Maps) with Trilinear Filtering
Limited Support for Transparent Objects
Assembly-Level Optimization for SSE Instruction Set

System Requirements

CPU with SSE and MMX Extensions (Intel Pentium III/4, AMD Athlon XP/MP)
About 128 MB of System RAM
Videocard supporting 32-bit color mode, 4MB Video RAM
3D Accelerator is Not Required
DirectX 8.0 or higher

Resources

SphericWorld 5.0 Demo (1.17MB WinRAR Archive)
ScreenShots of the Project

Contacts

The developer can be reached by e-mail to dmitri_b@kge.msu.ru or dmitri_b@newmail.ru

Useful Links

Virtual Ray Ray Tracing Engine
RealStorm Engine
Ray Tracing News Guide
SigGraph Introduction to Ray Tracing

Back to the Developments page.