Документ взят из кэша поисковой машины. Адрес оригинального документа : http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/levels/doom/s-u/tntfsta.txt
Дата изменения: Wed Jan 1 13:09:00 2003
Дата индексирования: Mon Dec 24 13:46:50 2007
Кодировка:
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Title : The Imp Fiesta
Filename : FIESTA.WAD
Author : Helioth
Email Address : n/a
Misc. Author Info : Author of The Spring Ballad (TNTSPRNG.ZIP)

Description : * A large level.
* There is a nice new idea:
A TUNNEL (a bit like Alien...hum...)
* Designed for very fast machines (minimum
requirement is 66Mhz for a fluent
game playing). Note that you should at
least have a Pentium if you want it to be
fluent in the tunnel...
* In order to fininsh the level, you don't
need to discover any secet room, just go
where you haven't been.
* The level can be finished very fast if you
know where to go (not like for The Spring
Ballad). But there are lots of secret rooms
and you will need more time if you wanna do
it at 100%.
* No BFG9000

Additional Credits to : * ID Software, Brendon J Wyber, Rapha‰l Quinet,
Colin Reed.
================================================================

* Play Information *

Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
New Music : No, music from E1M8 & E3M4
Demos Replaced : No

* Construction *

Base : New level from scratch
Build Time : 30 hours
Wad. size : 240897 bytes
Editor(s) used : DEU 5.21, DEU 5.20 32bit, BSP 1.1X
Known Bugs : * Some little HOM effects at different places
* The level is very slow. It's too slow on
Ultra-Violence on every machine running under
66 Mhz (except Pentium), so this fact could
be named a bug because it really disturbs.


* Copyright / Permissions *

You may do whatever you want with this file as long as you mention the
name of its author.


* Where to get this WAD *

FTP sites: n/a

BBS numbers: System Overheat: +41 31 869 53 27

Other: *This level isn't very esthetic, the textures aren't well chosen.
The theme (colour, style) of the textures does not change very
much from one room to another. The used theme-textures are:
Marble(green) - Ashwall(dark grey) - Brown - Gray(grey)
There is an apparent lack of diversity.
*Another weakness of the level is the lack of originality: I did
not feel the joy of creating a new slaughtering world while
editing. The result is a bit dull...
*But you still may play this level! It is still better than a lot
of these very bad 20-30K PWADs.
I am just very critical with my own work and the result is under
the quality I awaited. But I think I did await too much...