Документ взят из кэша поисковой машины. Адрес оригинального документа : http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/levels/doom2/a-c/chord1.txt
Дата изменения: Fri May 16 00:00:00 1997
Дата индексирования: Mon Dec 24 13:48:12 2007
Кодировка:
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Title : CHORD1.WAD
Author : Malcolm Sailor
Email Address : sailorm@muhammad.usask.ca (Nothing to do with
sailor moon)
Misc. Author Info : Member of the Black Star Coven. We Design
Good Levels...
We also like to play good levels, so if your stuff
is good, mail me...
If you think your stuff is good enough, mail John
Bye at jb54@le.ac.uk. You may get accepted for
membership. Note: we need QuakeC and Texture Artists

I would greatly appreciate feedback on:
ammo/health: there's more than I need but I know
where everything is.
difficulty: too easy/hard
how much you loved it/hated it.
SO SEND ME MAIL

I used to put a long list of all the wads I ever made
Including a description, but that got awfully long so
I'm just going to describe my newer (and better)
ones.
Bad Stuff (by my standards, these are still better than
alot):
darker.zip
3_pack1.zip(Contains three levels, obviously).
ds-61-3.zip(Contains seven levels.)
Skull.zip
Good stuff:
quikisgd.zip and quikisg2.zip; Short kick ass wads.
Nosun*.zip; Some of my best ever. Two long, one mid,
and one short -length levels out so far. Get 'em now!
Shrthard.zip; should be out by now; short real hard
kick ass wads.
>dk.zip: dk.wad, a high quality fortress level<
!This last zip was postponed. I get an error about
an unknown thing class before the level starts.
According to Dck, there are no unknown things.
If anyone knows how to solve this problem, Help
is _Much_ appreciated.

Soon to come:
Work in The Black Star Covens The Talosian Incident
Web Page: Http://www.geocities.com/timesquare/8666/bscoven.html
(Doubtful) Other Nosuns
Sequel to this.
Probably some other stuff.

THE BEST WADS:
Darkcvnt.wad. By keith phipps (I think thats his name)
Cabal*.wad By Sverre Kvernmo


Description : MAP25
Hooee is this one hard. Start out in a room with
yer pistol and a berserk up against two revenants...
and thats just the beginning

I would _not_ recommend UV for the "average player"
UV is for very good players, much harder than doom2.
(For one thing there aren't unnecessary invulnerabilitys
everywhere...)

Okay, so you want to know what this one looks like.
I guess it could be a satanic mansion of some sort,
I dunno, but it uses the Pan* textures a lot and
has wicked lighting (at least according to testers)

Additional Credits to : Patrick Martin for testing and constructive criticism.
Check out his "Blakgate.wad"
It kicks ass.

Ben Morris for dck3.61
It kicks ass! I designed two maps in one week that
together total over 500 sectors, all thanks to his
editor.

All the good wads I ever played for giving me inspiration.
(Especially those mentioned above.)

John Bye for boosting my ego a little and letting
me into the Black Star Coven. Check out the
homepage at the top (or close). Mail john and become
a beta tester and you get to play a bunch of mine and
Many other Top-Quality wad designers before anyone else.
Also, play johns cygnusiv.zip.
He's at jb54@le.ac.uk

Sverre Andre Kvernmo for designing the best levels
ever (cabal and others, some in the master levels).
He's also a pretty cool guy.
"Eternal Doom II just ain't the same without him."
Be sure to mail him (if you play his levels) and tell him
how good a level designer he is.

My dad for fixing (and breaking) the computer.
And testing my levels on skill 3.

Whoever made Zennode.

And a big Thank-You-Very-Fucking-Much to anyone who
emailed me and told me my wads kick ass (actually,
no ones ever mailed me to tell me other wise, so
play this wad and agree and mail me.)
It pisses me off to see all those mid-quality wads
(which will remain nameless, except for Raven.wad.
Dumb Fucker's now at Id, and his stuff is _UGH_).
get so much attention cause of their distribution.
Me and a million others, such as Patrick Martin or
Michael Krause or others (These guys get mentioned
cause they're cool) are much better level designers...
Oh well..,

Also thanks to those who tested this wad... I definitely
got some good criticism that made this wad better.

PS: IF YOU STILL USE THE KEYBOARD; MAKE THE SWITCH (I RECENTLY DID).
YOU'LL KICK ASS TWICE AS MUCH AS BEFORE!
(This is non-critical of you keyboarders, though... I always hated cocky
mousers when I was a keyboarder...)

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* Play Information *

Episode and Level # : Map25
Single Player : Yes, built for it. No FUCKING (there did I piss
off you yuppies yet) multiplayer switches.
Cooperative 2-4 Player : Yes-Extra Monsters-not tested though. Skill 4 recommended
Deathmatch 2-4 Player : Yes... should work. Try and stay out of the keyed areas
and should be fine (there are no weapons there anyway)
Play skill 2 for this.
Difficulty Settings : Yes. UV is _not_ for the average player.
Skill 3 is meant to equal doom2 on UV, and skill 2
is doom2 on HMP.
New Sounds : No
New Graphics : No.
Demos Replaced : None


* Construction *

Base : An alienated and psychopathic weirdo.
Build Time : Over three days or so.
Editor(s) used : Dck 3.61, by far the very best editor. Try it, it
kicks deu's (and all the others) ass. Read the docs.
Known Bugs : Possibly, if you find any, email me, please!


* Copyright / Permissions *

IM AN ANARCHIST! YOU CAN DO WHATEVER THE FUCK YOU WANT WITH THIS WAD
BUT ONLY SO LONG AS YOU GIVE ME CREDIT FOR WHAT IVE DONE!!!
(Mail me too, please!)