Документ взят из кэша поисковой машины. Адрес оригинального документа : http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/levels/doom2/m-o/nitro3d2.txt
Дата изменения: Sat May 20 00:00:00 1995
Дата индексирования: Mon Dec 24 14:26:09 2007
Кодировка:
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Title : NITRO3D2.WAD (revision 4 *see additional*)
Creation Date : May, 1995
Author : Nigel Wright (alias Nitro)
Email Address : Don't have one, but please send any comments
to: rjenning@enterprise.powerup.com.au
mark attn: Nitro
and he will pass them on to me.

Description : My Third WAD. (First for Doom ][) Designed for
single player, multiple player or Deathmatch modes
All creatures appear in all dificulty levels.
Deathmatch and Multiplayer modes have not been tested

Playing Hints : None really. Just flick everything that looks like
a switch. Important switches are reusable, so if
you don't make it into a door, or a Monster closes
the door, you can re-open it.
: In one room, the floor will rise to block your
escape, to lower it look for a trigger point.

: In my previous wad's I had complaints that my secret
areas were to well hidden (ie align wall textures).
Some walls have different textures to signify doors.
ALL rooms that are required to complete this level
if they are hidden visually, they WILL be noticable
on your automap (yellow line signifies door)
Some secret areas that are NOT required to complete
the level are not shown on your automap, but will be
shown if you find the computer map item.

Additional Credits to : Raymond Jennings for the DOOMinspiration and
testing of this level.

How To Use this Level : doom2 -warp 1 -file NITRO3D2.WAD

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* Play Information *

Episode and Level # : DOOM 2 Map01
Single Player : Yes
Cooperative 2-4 Player : Yes (Not tested)
Deathmatch 2-4 Player : Yes (Not tested)
Difficulty Settings : All Monsters appear in all levels.
New Sounds : No
New Graphics : No

* Construction *

Base : New level from scratch
Build Time : 3 days
Editor(s) used : Dmapedit v 4 (beta) for Map construction.

Known Bugs : I haven't found any. Please let me know if you do.

* Copyright / Permissions *

You may do whatever you want with this file as long as you give Credit where
Credit is due, ie put my name in it or the Associated text files. That's all
I ask. Ie, "Original Map design by Nigel Wright"

1 Limitation. This Level used in ANY form, Can NOT be Sold or used to generate
profit. Even if you modify this, it Can NOT be sold. The Basic Map Design is
still mine and the Limitation Still implies!

P.S. (The inclusion of any Nitro series WAD's (or any "offspring") on a
Shareware CD-ROM is acceptable and does not violate my limitation.)

* Where to get this WAD *

My BBS or

ftp.cdrom.com and mirrors

Created by the Sysop of "The GaraGe" BBS
+61-74-991120 (Running limited hours 7pm to 7am Australian EST)

* Additional *

This is Revision 4 of this level. I found a few things and wanted to correct.
Ie the sidedef to a door (which you'd most probably never see but someone in
IDCLIP mode would). Also adjusted the door colour token poles to a different
height and changed a sidedef texture here and there.

Hope you enjoy it as much as I had fun making it.

Thanks to ID software for the creation and release of Wolf and Doom.

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