view sandbox/gl.py @ 843:3a712982ceb8
blocks3d/wt: use vector instead of list as container for tasks
Actions are needed from this container:
* remove_if
* size
* push_back
list should have constant size(), but it has linear size in
some implementations (for example, in g++).
| author |
boris <bnagaev@gmail.com> |
| date |
Wed, 20 Jul 2011 02:42:04 +0200 |
| parents |
e3ba4c63e622 |
| children |
|
line source
2 # http://disruption.ca/gutil/example3/example3a.html
7 from pygame.locals import *
8 from OpenGL.GL import *
10 from Image import Image
15 gutil.initializeDisplay(800, 600)
20 alien = Image('alien')
22 white = (255,255,255,255)
23 stringTex, w, h, tw, th = gutil.loadText("Cow!", color=white)
24 stringDL = gutil.createTexDL(stringTex, tw, th)
27 glClear(GL_COLOR_BUFFER_BIT)
29 glColor4f(1.0,1.0,1.0,1.0)
30 glTranslatef(100, 400, 0)
33 cow.draw(pos=(100,100),width=128,height=128)
34 alien.draw(pos=(400, 400),rotation=-15,color=(.9,.3,.2,1))
39 eventlist = pygame.event.get()
40 for event in eventlist:
41 if event.type == QUIT \
42 or event.type == KEYDOWN and event.key == K_ESCAPE:
45 if __name__ == '__main__':