view sandbox/gl.py @ 275:4a2341bc90b1
base.Sequence major cleanup
* moved base.Sequence.secstr_has to pdb (it appears that secondary structure it
uses is from PDB, which is not a nice thing to do; secondary structure is an
entity in itself and must have same names across different sources)
* removed stupid base.Sequence.monomers, since base.Sequence is subclass of list
* removed all methods that reimplement list behaviour
* fixed headers of base.Sequence.from_slice
author |
Daniil Alexeyevsky <me.dendik@gmail.com> |
date |
Wed, 15 Dec 2010 20:06:27 +0300 |
parents |
|
children |
61e5d8e146c7 |
line source
2 # http://disruption.ca/gutil/example3/example3a.html
7 from pygame.locals import *
8 from OpenGL.GL import *
10 from Image import Image
15 gutil.initializeDisplay(800, 600)
20 alien = Image('alien')
22 white = (255,255,255,255)
23 stringTex, w, h, tw, th = gutil.loadText("Cow!", color=white)
24 stringDL = gutil.createTexDL(stringTex, tw, th)
27 glClear(GL_COLOR_BUFFER_BIT)
29 glColor4f(1.0,1.0,1.0,1.0)
30 glTranslatef(100, 400, 0)
33 cow.draw(pos=(100,100),width=128,height=128)
34 alien.draw(pos=(400, 400),rotation=-15,color=(.9,.3,.2,1))
39 eventlist = pygame.event.get()
40 for event in eventlist:
41 if event.type == QUIT \
42 or event.type == KEYDOWN and event.key == K_ESCAPE:
45 if __name__ == '__main__':