Документ взят из кэша поисковой машины. Адрес оригинального документа : http://kodomo.fbb.msu.ru/hg/snake/annotate/af59540d48a9/main.py
Дата изменения: Unknown
Дата индексирования: Fri Feb 28 18:56:11 2014
Кодировка:
snake: main.py annotate

snake

annotate main.py @ 165:af59540d48a9

UI.start() function added (still need to check for bags) UI.next_round() function added - passes
author Alex Martynov
date Thu, 23 Dec 2010 20:00:59 +0300
parents de9d0b9071da
children f99b094a3d5d
rev   line source
martiran@18 1 import Tkinter as tk
Alex@23 2 import tkFileDialog as tkfd
martiran@20 3 import engine
martiran@32 4 import snake
martiran@18 5
martiran@18 6
martiran@18 7
martiran@18 8 class UI(object):
Alex@160 9 """User Interface:
Alex@160 10
Alex@160 11 Atributes:
Alex@160 12
Alex@160 13 - 'root' - root Window game placed at
Alex@160 14 - 'engine' - engine of the game
Alex@160 15 - 'canvas' - Widget field is pictured at
Alex@160 16 - 'step_id' - current step of the game
Alex@160 17 - 'after_id' - identificator of runing game process
Alex@160 18 - 'step_legth' - fime of the step"""
martiran@19 19 def __init__ (self):
martiran@136 20 """Create Python Battle game window.
martiran@136 21 Initialyze engige of the game."""
martiran@29 22 self.root = tk.Tk()
martiran@29 23 self.root.title("Python Battle")
martiran@29 24 self.canvas = tk.Canvas(self.root, background = "black")
martiran@19 25 self.canvas.pack(side ="top", fill="both", expand="yes")
me@96 26 self.buttons_pack(self.root).pack(side ="bottom", fill="both", expand="no")
Alex@165 27 self.step_id = 0
martiran@19 28 self.engine = engine.Engine(self.canvas)
martiran@32 29 self.after_id = None
Alex@160 30 self.step_length = 150
martiran@18 31 return
martiran@136 32
me@96 33 def buttons_pack(self, root):
martiran@136 34 """Packing the buttons in root frame.
martiran@136 35 Definition of button functions."""
me@96 36 buttons = tk.Frame(root)
Alex@160 37 load_1 = tk.Button(buttons, text="Load 1", command=lambda: self.load(0))
martiran@132 38 load_1.grid(row=1, column=2, stick="news")
Alex@160 39 load_2 = tk.Button(buttons, text="Load 2", command=lambda: self.load(1))
martiran@132 40 load_2.grid(row=2, column=3, stick="news")
Alex@165 41 run_b = tk.Button(buttons, text="Run", command=lambda: self.start())
Alex@160 42 run_b.grid(row=2, column=2, stick="news")
Alex@160 43 restart_b = tk.Button(buttons, text="Restart", command=lambda: self.restart())
Alex@160 44 restart_b.grid(row=1, column=5, stick="news")
Alex@160 45 load_3 = tk.Button(buttons, text="Load 3", command=lambda: self.load(2))
martiran@132 46 load_3.grid(row=3, column=2, stick="news")
Alex@160 47 load_4 = tk.Button(buttons, text="Load 4", command=lambda: self.load(3))
martiran@132 48 load_4.grid(row=2, column=1, stick="news")
me@96 49 step_b = tk.Button(buttons, text="Step", command=lambda: self.step())
martiran@151 50 step_b.grid(row=2, column=5, stick="news")
martiran@151 51 end_b = tk.Button(buttons, text="End", command=lambda: self.end())
martiran@151 52 end_b.grid(row=3, column=5, stick="news")
me@133 53 for column in range(1, 6):
me@133 54 buttons.grid_columnconfigure(column, weight=1)
me@96 55 return buttons
martiran@29 56
Alex@23 57 def load (self, snake_number):
martiran@136 58 """Ask for snake file loading.
martiran@136 59 Initialyzing snake and draw it on the field.
Alex@164 60 Return field back to default (without snakes) after end of the game."""
Alex@155 61 if self.step_id == 666:
martiran@29 62 self.step_id = 0
martiran@130 63 self.engine.snakes = [None,