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1 import math |
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2 import Tkinter as tk |
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3 import body |
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4 from game import Game |
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5 from vector import Vector, null |
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6 |
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7 game_size = 100, 100 |
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8 keys = { |
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9 'a': 'base_left', |
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10 'd': 'base_right', |
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11 'q': 'turret_left', |
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12 'e': 'turret_right', |
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13 'w': 'accelerate', |
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14 's': 'decelerate', |
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15 'x': 'fire', |
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16 } |
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17 |
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18 class Tank(body.Tank): |
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19 |
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20 def on_tick(self, tanks, bullets): |
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21 if self.user.base_left: |
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22 self.rotate_base(game.delta_phi) |
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23 if self.user.base_right: |
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24 self.rotate_base(-game.delta_phi) |
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25 if self.user.turret_left: |
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26 self.rotate_turret(game.delta_phi) |
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27 if self.user.turret_right: |
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28 self.rotate_turret(-game.delta_phi) |
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29 if self.user.accelerate: |
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30 self.accelerate(game.speed_delta) |
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31 if self.user.decelerate: |
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32 self.accelerate(-game.speed_delta) |
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33 if self.user.fire: |
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34 self.fire() |
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35 |
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36 class UI(object): |
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37 |
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38 def __init__(self): |
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39 self.init_game() |
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40 self.init_ui() |
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41 self.step() |
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42 |
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43 def init_game(self): |
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44 self.user = User(keys) |
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45 tank = Tank(null, self.user) |
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46 self.game = Game(bodies, users=[], *game_size) |
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47 |
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48 def init_ui(self): |
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49 root = self.root = tk.Tk() |
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50 canvas = self.canvas = tk.Canvas(root, background="black") |
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51 canvas.pack(fill="both", expand="yes") |
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52 canvas.bind("<Keypress>", self.on_key) |
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53 |
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54 def on_key(self, ev): |
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55 self.game.tanks[0].on_keypress(ev.keysym) |
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56 |
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57 def step(self): |
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58 self.root.after(100, self.step) |
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59 self.game.step(1) |
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60 self.redraw() |
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61 |
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62 def redraw(self): |
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63 self.canvas.delete("all") |
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64 for body in self.game.bodies: |
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65 p = body.position |
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66 lt = p + Vector(-1,-1) * body.radius |
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67 rb = p + Vector(1,1) * body.radius |
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68 if isinstance(body, Tank): |
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69 t = body.turret * body.radius + p |
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70 self.canvas.create_oval(lt.x, lt.y, rb.x, rb.y, fill="green") |
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71 self.canvas.create_line(p.x, p.y, t.x, t.y, fill="yellow", width=2) |
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72 elif isinstance(body, Bullet): |
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73 self.canvas.create_oval(lt.x, lt.y, rb.x, rb.y, fill="red") |
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74 |
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75 if __name__ == "__main__": |
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76 UI().root.mainloop() |