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1 #!/usr/bin/python |
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2 import math |
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3 import Tkinter as tk |
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4 import body |
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5 from game import Game |
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6 from user import User |
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7 from vector import Vector |
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8 |
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9 game_size = 100, 100 |
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10 keys = { |
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11 'a': 'base_left', |
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12 'd': 'base_right', |
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13 'q': 'turret_left', |
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14 'e': 'turret_right', |
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15 'w': 'accelerate', |
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16 's': 'decelerate', |
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17 'x': 'fire', |
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18 } |
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19 |
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20 welcome = """Press F5 to start |
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21 |
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22 Keys are: |
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23 a, d -- turn tank |
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24 q, e -- turn muzzle |
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25 w, s -- change speed |
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26 x -- fire""" |
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27 |
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28 class Tank(body.Tank): |
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29 |
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30 def on_tick(self, tanks, bullets): |
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31 if self.user.base_left: |
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32 self.rotate_base(-body.base_angle) |
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33 if self.user.base_right: |
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34 self.rotate_base(body.base_angle) |
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35 if self.user.turret_left: |
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36 self.rotate_turret(-body.turret_angle) |
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37 if self.user.turret_right: |
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38 self.rotate_turret(body.turret_angle) |
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39 if self.user.accelerate: |
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40 self.accelerate(body.speed_delta) |
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41 if self.user.decelerate: |
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42 self.accelerate(-body.speed_delta) |
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43 if self.user.fire: |
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44 self.fire() |
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45 |
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46 class UI(object): |
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47 |
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48 def __init__(self): |
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49 self.init_game() |
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50 self.init_ui() |
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51 self.display_welcome() |
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52 |
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53 def init_game(self): |
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54 self.user = User(keys) |
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55 w, h = game_size |
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56 game = self.game = Game([], [self.user], w, h) |
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57 tank = Tank(Vector(50, 50), self.user, self.game) |
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58 game.bodies.append(tank) |
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59 |
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60 def init_ui(self): |
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61 root = self.root = tk.Tk() |
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62 root.bind("<KeyPress>", self.on_keypress) |
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63 root.bind("<KeyRelease>", self.on_keyrelease) |
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64 canvas = self.canvas = tk.Canvas(root, background="black") |
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65 canvas.pack(fill="both", expand="yes") |
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66 |
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67 def display_welcome(self): |
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68 root, canvas = self.root, self.canvas |
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69 root.update() |
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70 w, h = canvas.winfo_width(), canvas.winfo_height() |
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71 canvas.create_rectangle(0, 0, w, h, fill="#211") |
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72 canvas.create_text(w/2, h/2, text=welcome, |
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73 fill="red", justify="center", font="bold 15") |
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74 |
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75 def on_keypress(self, ev): |
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76 if ev.keysym == "F5": |
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77 self.step() |
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78 self.user.on_key(ev.keysym, True) |
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79 |
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80 def on_keyrelease(self, ev): |
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81 self.user.on_key(ev.keysym, False) |
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82 |
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83 def step(self): |
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84 self.root.after(100, self.step) |
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85 self.game.step() |
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86 self.redraw() |
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87 |
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88 def redraw(self): |
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89 self.canvas.delete("all") |
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90 for body in self.game.bodies: |
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91 p = body.position |
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92 lt = p + Vector(-1,-1) * body.radius |
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93 rb = p + Vector(1,1) * body.radius |
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94 |
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95 v1 = Vector(body.radius, 0) |
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96 v1.phi = body.velocity.phi |
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97 vb = p - v1 |
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98 ve = p + v1 * 2 |
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99 self.canvas.create_line(vb.x, vb.y, ve.x, ve.y, fill="darkgray", width=body.radius*2) |
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100 |
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101 if isinstance(body, Tank): |
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102 t = body.turret * body.radius * 1.5 + p |
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103 self.canvas.create_oval(lt.x, lt.y, rb.x, rb.y, fill="darkgreen") |
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104 self.canvas.create_line(p.x, p.y, t.x, t.y, fill="orange", width=2) |
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105 elif isinstance(body, Bullet): |
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106 self.canvas.create_oval(lt.x, lt.y, rb.x, rb.y, fill="red") |
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107 |
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108 if __name__ == "__main__": |
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109 UI().root.mainloop() |