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Новинки программного обеспечения - Public forum of MSU united student networks
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bmv : Re: Новинки программного обеспечения  [re:bmv]   01.12.2008 01:22    | Reply | Edit |
-1
'Q' DVD-Author 1.6.0

Description:
'Q' DVD-Author is a GUI frontent for dvdauthor and related tools. The goal is to provide an easy-to-use, yet powerful and complete interface to generate DVD menus, slideshows, and videos to burn on a DVD under Linux.
You can view some screencasts under :
http://qdvdauthor.sf.net/guide/flash.html

What is possible so far with qdvdauthor ?

    * You can use a simple Template dialog to create your menus.
    * You can convert the whole project from PAL to NTSC and of course from NTSC to PAL.
    * You can generate the main menu.
    * You can generate Sub Menus.
    * You can create Subtitles for your videos.
    * You can transcode your input videos.
    * You can apply multiple audio streams to the input videos.
    * You can generate Buttons.
    * You can scale, color, stretch, twist and shout each object.
    * You can give each menu multiple sound tracks.
    * You can generate a dvd-slideshow.
    * You can create a full blown DVD without knowing the command line tools.
    * You can modify every generated command before executing and generating the DVD.
    * You can create animated menus (moving stuff around).
    * You can generate MovieMenus.
    * You can generate MovieButtons
     Note: Animated menus, MovieMenus and MovieButtons REQUIRE mplayer/mencoder !
    * You can contribute to qdvdauthor.
    * That's it for now !!!

Okay, what is missing here ?

    * Manual modification of the XML files.
    * Import Highlighted/Selected layers.


Changelog:
Release V 1.6.0

* Simplified build process through command line, and GUI.
* Added Audio Support for Slideshows
* Added Support for short VIDs to Slideshows
* Added Previewer to DialogFiles, so that you can now preview videos from within the Dialog instead of opening an external player.
* Added ffmpeg to all possible creation steps
* Improved SubtitlesGui.
* Many, many, many bugfixes.


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bmv   [re:bmv]   01.12.2008 22:55    | Reply | Edit |
0
Kdenlive 0.7 released

We are glad to announce the immediate release of Kdenlive 0.7

This is the first release of Kdenlive for KDE 4. Here is a quick list of improvements over the previous KDE 3 version:

    * Complete rewrite of the communication with the MLT video framework, which means a huge speedup in all timeline operations
    * Capture from different sources: DV, HDV, webcam and screen grab
    * Better KDE integration (notifications, job progress, Nepomuk annotations)
    * More effects and transitons (improved support for Freior)
    * Full undo support with history
    * Video rendering is now completely independant from main application, you can safely work while rendering
    * Initial support for Jog Shuttle devices



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bmv   [re:bmv]   02.12.2008 07:47    | Reply | Edit |
0
TA3D 0.5.0 TEST 10

Description: clone of Total Annihilation


Here is a new test release (0.5.0 TEST 10), with some improvements over TEST 9:

* reduced available units sync protocol weight (seems it's still not enough)
* fixed a dead lock when entering chat mode (in WND::msg ...)
* fixed new TDF parser not converting escaped characters to their real value ( " " -> ' ' and " " -> ' ')
* fixed error "could not load 8192"
* weapon entities are stored in a std::vector object
* weapon free and occupied indexes are stored in std::list objects
* Continuation of the code refactoring started a long time ago
* Added a routine to reset all parameters of a camera at once
* fixing some bug with torpedo bombers
* Removed an old workaround with the XLib on Linux
* Updated to FMOD 4.18.04 on OS X
* improved torpedo behavior
* planes maneuver length fixed
* fixed default language not being set when config file is not found (#91)
* fixed unit names and descriptions not being translated
* fixed infinite number of weapon per unit management
* Added an icon for the TA3D application on OS X (merely the same than intro.jpg)
* improved OS X application bundle
* fixed the orders bug
* The application bundle can now find its own resources
* When no resources could be found, does not throw an exception, only exits gracefully
* OSX: Added the revision to the DMG filename
* unit visibility test improved
* reduced number and life time of smoke particles emitted by debris
* added some randomness to debris life
* beginning of the animator module for 3DMEditor
* new icon for TA3D menu entry
* added menu entry for 3DMEditor
* new icon for 3DMEditor
* GFX::renderToTexture now support back buffer rendering when FBO isn't available (implies we need to copy from back buffer ==> less flexibility)
* removed some logs that were flooding the log file (I got 1.8 GB log file for a single game !)
* fixed some explosion particles parameters
* added support for WeaponMainDir and MaxAngleDif(f) FBI variables (corresponding to weapon restrictions).
* fixes ships and floatting units setting their orientation according to map geometry (like vehicles) like some used to
* greatly reduced loading time
* 3DO model textures are loaded at loading time but uploaded to OpenGL only the first time they're needed (like we do for map flat features)



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bmv   [re:bmv]   02.12.2008 07:51    | Reply | Edit |
0
kchmviewer 4.0

Description:
KchmViewer is a chm (MS HTML help file format) viewer, written in C++. Unlike most existing CHM viewers for Unix, it uses Trolltech Qt widget library, and does not depend on KDE or Gnome. However, it may be compiled with full KDE support, including KDE widgets and KIO/KHTML.

The main advantage of KchmViewer is non-English language support. Unlike others, KchmViewer in most cases correctly detects help file encoding, correctly shows tables of context of Russian, Korean, Chinese and Japanese help files, and correctly searches in non-English help files (search for MBCS languages - ja/ko/ch is still in progress).

KchmViewer is written by George Yunaev, and is licensed under GNU GPL license.



Changelog:
Version 4.0
A release for Qf4 and KDE4; added binary TOC parsing, fixed a lot of bugs.


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bmv   [re:bmv]   02.12.2008 22:50    | Reply | Edit |
0
GPAC 0.4.5 released

GPAC provides three sets of tools based on a core library called libgpac:

    * A multimedia player, called Osmo4,
    * A multimedia packager, called MP4Box,
    * And some server tools (under development).

GPAC is cross-platform. It is written in (almost 100% ANSI) C for portability reasons (embedded platforms and DSPs), attempting to keep the memory footprint as low as possible. It is currently running under Windows, Linux, WindowsCE (SmartPhone, PocketPC 2002/2003), Embedded Linux (familiar 8, GPE) and recent SymbianOS systems.

The project is intended to a wide audience ranging from end-users or content creators with development skills who want to experiment the new standards for interactive technologies or want to convert files for mobile devices, to developers who need players and/or server for multimedia streaming applications.

Many new features in this new release:

    * Massive improvements of the SVG support - checkout the W3C SVG Implementation Report
    * Integrated 2D/3D renderer with support for mixed 2D/3D drawing (documents mixing BIFS, SVG, VRML/X3D)
    * Support for 3GPP DIMS (hinting, streaming and file playback).
    * Support for AC3 muxing in ISO Media and AC3 decoding in GPAC
    * Added support for MPEG-4 over MPEG-2 systems (T-DMB)
    * Improvements on Symbian version
    * And many small fixes and improvements in MP4Box and GPAC clients


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bmv   [re:bmv]   02.12.2008 22:58    | Reply | Edit |
0
WPClipart 7.0

/user/upload/file8576.png

Version is now 7.0
(22,313 images)

Now available in section packages/installers. Each comes with the clip art category, along with the viewer/editor (handy, but not necessary.) this is being done upon request, due to the size if the clip art collection, (much larger than a full CD) - So you can install one or several or even all of the clip art sections at a time.

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bmv   [re:bmv]   03.12.2008 16:51    | Reply | Edit |
0
Linux Test Project 1.7

Вышел новый релиз тестового комплекта Linux Test Project 1.7, содержащего более 3000 тестов, направленных на проверку работоспособности различных подсистем Linux ядра. Разработка проекта началась в недрах компании SGI, в последующем к развитию подключилась и фирма IBM. На сайте LTP можно также найти хорошую подборку ссылок на другие тестовые утилиты.


Суперский тест для ядра. Мое еще не разу не прошло его полностью. :grin:

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bmv   [re:bmv]   04.12.2008 06:48    | Reply | Edit |
0
Freeciv 2.1.8

/user/upload/file8600.png

Changelog:
Fixed a couple of AI crashes related to ocean cities.
Fixed separatepoles option.
Fix absolute path detection on Windows, making it possible to save games in any folder.
Remove out-of-date information in vote command help text.
Only send private saved settings on forked servers.
Do not close races dialog on user join or quit.
Fixed a crash in the map generator when starting new games.
Fixed handling of the aifill command in pregame.
Remove hardcoded enabling of autotoggle on savegame load.
Fix compile warning due to debug message format string.
Do not reveal gold and government information when sending player info.
Fixed government help text buffer truncation.
Fixed fortress foreground drawing over fog.
Fixed unexpected resizing of GTK2 client goto dialog.
Fixed crash when picking nation.
Setting aifill=0 actually removes all aifill AIs; refill AIs when a player is removed.
Fixed "format not a string literal and no format arguments" -warnings.
Fix typo in soundspec file.
Fix bug that filled land tiles with water terrain causing crash.
Disallow setting timeout less than 30 for non-hack connections.
Fixed compiler warnings from auth build.
Renamed OUT as AILOG_OUT to avoid namespace conflicts.
Remove a hack causing an inconsistent turn done button state.
Fixed detection of libpng for win32 and xaw clients.
Minor fixes relating to the take command.
Updated German, Finnish, Danish translations.

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bmv   [re:bmv]   04.12.2008 07:23    | Reply | Edit |
0
Tile Racer 0.8

To explain the absence of updates lately some people went as far as to suggest that probably both our hands have fallen off spontaneously. The bad news is: yes they where right. The good news is however that we have used our time away from the keyboard to geneticly engineering a race of super monkeys to do all the coding for us. Well, everybody wins.
Anyway: Without further ado we'd like to present to you a first teaster pic from the next TileRacer release 0.8 - featuring the upcomming splitscreen mode for collocated multiplayer gaming.

/user/upload/file284403.jpg

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bmv   [re:bmv]   08.12.2008 04:45    | Reply | Edit |
1
klavaro-1.1.8

A touch typing tutor very flexible, supporting customizable keyboard layouts. You can edit and save new or unknown keyboard layouts, as the basic course was designed to not depend on specific ones. Also, there are some charts about the learning process.

Changes:

* Release 1.1.8:
Added:
- Localization for Vietnamese;
- Localization for Bangla/Bengali;
Changed:
- Using 'libcurl' instead of 'wget' and 'ftp-upload' (simpler and
faster);
Fixed:
- Enabling font selection also at the introduction of any tutor
module;
- Avoid duplication of users in the contest rankings;
- Re-enabled logging the progress for the velocity module;
- Unlimiting word lenght for the velocity module;
> Improved loading dictionaries for the velocity module;
> Fixed loading intro texts to enable long UTF-8 files;



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bmv   [re:bmv]   11.12.2008 11:34    | Reply | Edit |
0
Savage 2 Now Free

/user/upload/file285749.jpg

The Savage 2 website has been updated with the news that game is now free. However, it appears that their new business model is one of offering premium accounts ($9.99 USD):

В ответ на:

Savage 2: A Tortured Soul is totally free to play, but you have the option of creating a Prime account for just $9.99. There are multiple advantages to a Prime account, such as two additional inventory slots, unlimited play as Hellbourne units, access to player statistics both online and in-game, and the ability to download a replay of every Savage 2 match ever played! Spread the word, help the development community by supporting companies that want to make unique and innovative games.






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bmv   [re:bmv]   11.12.2008 11:43    | Reply | Edit |
1
Финальный релиз музыкального проигрывателя Amarok 2.0

После двух лет разработки объявлено о выходе релиза Amarok 2.0, мультимедиа проигрывателя, сочетающего в себе систему для поддержания музыкальной коллекции. В новой версии представлены следующие новшества:

    * Полностью переработан интерфейс пользователя. Осуществлен переход на Qt 4.4;
    * Тесная интеграция с online-сервисами, такими как Magnatune, Jamendo, MP3tunes, Last.fm и Shoutcast;
    * Новое API для подключения внешних скриптов и разработки плагинов;
    * Полный переход на технологии KDE 4: использование прослойки для взаимодействия с оборудованием Solid, мультимедиа подсистемы Phonon и оболочки рабочего стола Plasma;
    * Редизайн архитектуры для работы с внешними устройствами (подключение портативных аудио плееров, устройств хранения и т.д.)
    * Менеджер подкастов, отделенный от менеджера плейлиста (повышение удобства загрузки подкастов);
    * Для организации хранилища осуществлен переход от SQlite к MySQL-embedded;
    * Улучшение интерфейса плейлиста, в том числе реализация динамических мини-плейлистов;
    * Автоматическое определение 8-битной кодировки в метаданных;
    * Поддержка платформ Windows и Mac OS X. Бинарные сборки также доступны для различных версий Linux дистрибутивов Kubuntu, openSUSE, Fedora, Debian, Mandriva, PCLinuxOS, Gentoo, Arch Linux, Ark Linux, а также для FreeBSD, KateOS и Solaris 10.

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bmv   [re:bmv]   11.12.2008 11:54    | Reply | Edit |
0
Релиз свободной игры Yo Frankie доступен для загрузки

Разработчики команды "Apricot Open Game Crew" объявили о доступности финальной сборки игры Yo Frankie, построенной на базе игрового 3D движка Blender Game Engine. Кроме того, отныне игра Yo Frankie включена в состав официальных проектов Blender, что подразумевает более тесное взаимодействие разработчиков и синхронизацию поддержки игры с будущими релизами пакета Blender.

Сюжет игры построен по мотивам мультфильма Big Buck Bunny. Движок Blender Game Engine создан благодаря объединению усилий проектов Blender и Crystal Space, поставивших перед собой цель создать качественный свободный продукт, способный конкурировать с коммерческими 3D играми. Исходные тексты движка распространяются под лицензией GPL/LGPL, а графические файлы под лицензией Creative Commons 3.0. Все игровые объекты спроектированы в пакете Blender. Игровая логика представлена в виде скриптов на языке Python, работающих поверх инфраструктуры Blender.




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bmv   [re:bmv]   12.12.2008 18:50    | Reply | Edit |
0
Sonic Visualiser 1.4

Sonic Visualiser is an application for viewing and analysing the contents of music audio files.

Features and Design Goals

Sonic Visualiser contains features for the following:

    * Load audio files in WAV, Ogg and MP3 formats, and view their waveforms.
    * Look at audio visualisations such as spectrogram views, with interactive adjustment of display parameters.
    * Annotate audio data by adding labelled time points and defining segments, point values and curves.
    * Overlay annotations on top of one another with aligned scales, and overlay annotations on top of waveform or spectrogram views.
    * View the same data at multiple time resolutions simultaneously (for close-up and overview).
    * Run feature-extraction plugins to calculate annotations automatically, using algorithms such as beat trackers, pitch detectors and so on.
    * Import annotation layers from various text file formats.
    * Import note data from MIDI files, view it alongside other frequency scales, and play it with the original audio.
    * Play back the audio plus synthesised annotations, taking care to synchronise playback with display.
    * Select areas of interest, optionally snapping to nearby feature locations, and audition individual and comparative selections in seamless loops.
    * Time-stretch playback, slowing right down or speeding up to a tiny fraction or huge multiple of the original speed while retaining a synchronised display.
    * Export audio regions and annotation layers to external files.

The design goals for Sonic Visualiser are:

    * To provide the best available core waveform and spectrogram audio visualisations for use with substantial files of music audio data.
    * To facilitate ready comparisons between different kinds of data, for example by making it easy to overlay one set of data on another, or display the same data in more than one way at the same time.
    * To be straightforward. The user interface should be simpler to learn and to explain than the internal data structures. In this respect, Sonic Visualiser aims to resemble a consumer audio application.
    * To be responsive, slick, and enjoyable. Even if you have to wait for your results to be calculated, you should be able to do something else with the audio data while you wait. Sonic Visualiser is pervasively multithreaded, loves multiprocessor and multicore systems, and can make good use of fast processors with plenty of memory.
    * To handle large data sets. The work Sonic Visualiser does is intrinsically processor-hungry and (often) memory-hungry, but the aim is to allow you to work with long audio files on machines with modest CPU and memory where reasonable. (Disk space is another matter. Sonic Visualiser eats that.)


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bmv   [re:bmv]   19.12.2008 13:39    | Reply | Edit |
-1
Jubler 4.0

About:
 Jubler is a tool for editing text-based subtitles. It can be used an an authoring software for new subtitles or as a tool to convert, transform, correct, and refine existing subtitles. Some of its key features are subtitle preview, smooth cooperation with MPlayer, full subtitle editing, and ASpell support.
 
Changes:
 Automatic update support was added, so Jubler is able to update intelligently with minimum user interaction. The time fixed tool for overlapping subtitles was improved. The FFMPEG color model was improved.

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bmv   [re:bmv]   19.12.2008 13:47    | Reply | Edit |
0
Sylpheed 2.6.0

About:
Sylpheed is a simple, lightweight but featureful, and easy-to-use email client. It has a well-polished and comfortable user interface. It has many features such as multiple accounts, thread display, MIME, powerful filtering, various search interface, spell checking, and junk mail control. It supports common email protocols such as POP3, IMAP4rev1, SMTP, and security features such as GnuPG and SSL/TLSv1. It is also fully internationalized and multilingualized.

Changes:
The POP3 remote mailbox feature was added, which enables the direct viewing, downloading, and deletion of messages on POP3 server. The backups of configuration files are kept for four generations now. Some other feature improvements and bugfixes were made.

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bmv   [re:bmv]   19.12.2008 14:04    | Reply | Edit |
2
TORCS 1.3.1

TORCS, The Open Racing Car Simulator, a highly portable multi platform car racing simulation, is now at version 1.3.1. It is used as an ordinary car racing game and as research platform.

Changes:
The new version features reworked and new tracks and cars, and the requisite bugfixes.

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bmv   [re:bmv]   20.12.2008 17:59    | Reply | Edit |
-1
Claws Mail 3.7.0

About:
Claws Mail is a GTK+ based, lightweight, and fast email client. Almost all commands are accessible with the keyboard. It also has many features such as multiple accounts, POP3/SMTP/IMAP/NNTP support, OpenSSL, GnuPG, and LDAP support, a plugin system, spell checking, filtering, Actions, spam and virus filters, an address book, internationalization, and much more.


Changes:
Expanding/collapsing of threads is now approximately 95% faster. Cache reading is now approximately 10% faster. The shortcut key settings of the main window and the message list context menus are now connected. In the Compose window, on the Others tab, the 'Save message to' entry now has a drop-down list of the previous save locations. A hidden option has been added, 'primary_paste_unselects'. kdeservicemenu - support for KDE 4 has been added. Brazilian Portuguese, Bulgarian, Catalan, Dutch, Finnish, French, German, Hungarian, Russian, and Swedish translations have been updated. A Czech translation has been added.

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bmv   [re:bmv]   23.12.2008 19:34    | Reply | Edit |
1
Warzone 2100 Resurrection 2.1.0

About:
In Warzone 2100, you command the forces of "The Project" in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles. The game offers campaign, tutorial, multi-player, and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics.


Changes:
The original soundtrack is back. Multiplayer is much improved: the AI is smarter and multiplayer is more balanced and stable (no more exploding droids). The game was translated into several languages. This release adds support for 64-bit CPU architectures (but only x86_64 was tested).

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bmv   [re:bmv]   23.12.2008 22:18    | Reply | Edit |
1
MAX Reloaded 0.2.1

/user/upload/file288362.jpg


Category: strategy
Description: Mechanized Assault and eXploration oo clone

M.A.X.R. (Mechanized Assault and Exploration Reloaded) is a fanproject by the community of MaxTheGame.de. It was founded by MM (Michael Moench) around 2006 and became OpenSource at the end of 2007. MAXR is based on the old M.A.X.(Mechanized Assault and Exploration) by Interplay from 1996.

Different members of the community of MaxTheGame.de started similar projects before to get network games using TCP/IP done. Until now only IPX was supported. Sadly MAX has even in the latest version 1.04 serious bugs never fixed by Interplay making a multiplayer match close to impossible.

After different attempts to get rid of these bugs MM released the most playable MAX clone for WinOS using the famous SDL libs. Unfortunately he stopped development after some patches because of missing free time. However he left the source for the community where it was picked up by alzi (Albert Ziegenhagel).

That was the time the community decided to go opensource with the project. There were a lot of gamers on the bbs with programming knowledge and some with good skills in arts (2D and 3D) too. A development server running Lunar Linux was set up with bekos (Bernd Kosmahl) help and various teamsoftware like subversion or trac has been installed. After the removal of any Windows-API the game could be build (compiled) on any POSIX compatible operating system supported by SDL libs. M.A.X. Reloaded was born.



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