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: http://www.kge.msu.ru/workgroups/compcenter/dmitri/projects/softshaders/index.htm
Дата изменения: Mon Mar 15 21:02:06 2004 Дата индексирования: Mon Oct 1 21:27:23 2012 Кодировка: |
Optimized Software Rendering of the Sample VS1.1/PS1.4 Code
MIP-mapping with Point Sampling and Bilinear Texture Filtering (as needed)
Multi-Pass Dependent Texture Sampling for Sky Rendering
Spherical Environment Map Bump-Mapping for Ocean Water Rendering
CPU with P5-Class FPU or higher (Intel Pentium III/4 or AMD Athlon XP/MP recommended)
About 64MB of System RAM
DirectX 7.0 or higher
About 20MB of Disk Space
The developer can be reached by e-mail to dmitri_b@kge.msu.ru or dmitri_b@newmail.ru
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