Free Orion Version: 0.3.10
FreeOrion is an open-source, platform independant galactic conquest game
FreeOrion, an open-source game inspired by Master of Orion, is a turn-based game of epic space strategy that builds on the classic '4X' model by incorporating the nation-building elements of games such as Europa Universalis 2 and a versatile tactical combat engine. While its modular, open-source design allows for a significant degree of customization of the game engine and the story elements by the community, the FreeOrion team is dedicated to the construction of a living, breathing universe in a 'grand campaign' model.
License: free
Additional System Requirements:
* GiGi - latest from CVS * FreeType2 * Boost - version 1.34 or higher * log4cpp * DevIL * SDL * OpenAL * libvorbis * libogg * GraphViz - version 2.8
Description: FreeOrion is an open-source, platform independant galactic conquest game
Changelog:
* Toggles to turn off galaxy gas rendering and optimized star rendering that might cause problems for people with older video cards. * Various art additions, including ship parts. * Updated AI scripts. * Removed the very verbose usage / command line output when outdated config.xml is present, and allowed the game to keep running in this case, just ignoring any invalid entries in the file. * Various Design screen UI improvements. * Improved default layout on the tech screen. * Various tech / content additions. You now need a shipyard to build ships, and start with one in your home system. * New panel of military-related indicators on the sidepanel, for things like shields and fleet supply range. * Ship hulls and parts can now be given effects, and some have had some added to do things like give ships more fuel capacity. * Tweaked how meter estimates are recalculated after focus changes, hopefully to improve some reported horrendously long delays after changing focus in long / big games. * Various translation updates. * A selector on the galaxy setup screen now allows one to select how many AIs are in new single player games. * Added a preliminary list view to the tech screen. * Ships now require and consume fuel while moving, and get it replenished when not moving in a fleet-supplied system, which are indicated by the scrolling dashed lines emanating from systems. Fleets now have a fuel indicator on their panels in the fleets window. * Various other bug fixes (and additions).
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