Re: Новинки программного обеспечения
[re: bmv]
04.10.2008 03:59
OpenAnno 2008.1Unknown Horizons
OpenAnno, an open source real-time economic sim loosely based on the Anno series, has a new release:
Do however note that this is a development release solely to show off what we have done so far. It is intended to be viewed as a technical demo and to get people interested in the project. You can do some basic playing, but nothing great yet.
Re: Новинки программного обеспечения
[re: bmv]
28.11.2008 19:29
Openanno 2008.1
Changelog: Working ships. First little economy (food and textile production chains). Pioneer level citizens that consume your resources and pay taxes. Saving and Loading of game states. 2 test maps. Nice graphics for most of the buildings. Streets can be built and pathfinding for units.
Re: Новинки программного обеспечения
[re: bmv]
30.10.2009 02:18
с тех пор игра переименовалась и о-о-чень сильно продвинулась! Что и подтвердило правильность моего давнишнего высказывания, о том, что нужно обращать внимание на новые проекты.
Unknown Horizon 2009.2
Unknown Horizons is a FREE and open-source, real-time 2D strategy game for Windows and Linux. The game emphasis on economy and city building:
Unknown Horizon version 2009.2 was recently released, bringing some really interesting improvements such as:
* Entirely reworked consummation and productivity for more interesting gameplay * Basic scenario/campaign functionality via simple YAML files * Demo scenario in form of a short tutorial * Settlers can now level up * New resources * New buildings: farm and school (school is still looking for nice gfx) * Improved graphics and building preview * New sounds effects * Wild life * More stable then ever before
Key Unknown Horizons gameplay elements:
Urban development
* Build a blooming metropolis from scratch with residential areas, industrial estates, service trade and lots of sights.
Commodities management
* Organize your resources to feed, extend and defend your growing city.
Diplomacy
* Deal with other players to schedule conditions of trade agreements and non-aggression pacts.
Trade
* Exchange stock with other players, free traders and local settlements to ensure your stores keeping reserves for the bad times.
Strategy
* Painfully trouble your enemies with strategic pinpricks and take advantage of all their little mistakes to solidify your position.
Exploration
* Find new islands, trade routes and resource deposits to raise your city's wealth and extend your reach.